Unofficial guide · estimated data
Blood of Dawnwalker Quest Order: Best Way to Spend Your Time
Not a full walkthrough dump—a Time Segment spending order for the prologue day before Blood Mass. Costs are launch-week Reported (IGN, PC Gamer, Polygon). Interactive planner units stay a fan model.
Primary focus: Dawnwalker quest order / prologue time spend.
What this guide covers
Prologue before Blood Mass
Budget: Day · ~8 segments Reported. Roughly 13 named prologue quests compete for about 8 day segments. Do zero-cost XP first, resolve Deep Down early if Lazar matters, and finish Withering Away before Mass. Do not start a multi-step hourglass quest with only 1 segment left.
Recommended spend order
| # | Quest | Segments | Running | Tip | Planner |
|---|---|---|---|---|---|
| 1 | Enter Not | 0 | 0/8 | 0 segments · free XP. Grab before spending the bar. | Add to Planner |
| 2 | Dead Drop | 0 | 0/8 | 0 segments for the quest itself. Bandit camp engage nearby is a separate +1. | Add to Planner |
| 3 | If a Tree Falls in a Forest | 0 | 0/8 | 0 segments · free XP. | Add to Planner |
| 4 | Deep DownHigh missable | 1 | 1/8 | Do while ≤4 segments have already passed if you want Lazar alive (IGN). Quest itself ~1. | Add to Planner |
| 5 | Withering AwayHigh missable | 2 | 3/8 | Must finish before Mass. Brew: hot water + three spoonfuls (PC Gamer / PowerPyx). Storm/Page-Turner stay +1. | Add to Planner |
| 6 | Live Bait | 1 | 4/8 | Skip playing tag (+1). Base ~1 segment. | Add to Planner |
| 7 | Someone Needs A Lesson | 1 | 5/8 | ~1 segment · cost at end — good final 1-slot (Gamer Guides). | Add to Planner |
| 8 | Blasphemy | 1 | 6/8 | ~1 segment. Tell Gremla about Premysl or she dies at Mass; optional double-dip rewards (Gamer Guides). | Add to Planner |
| 9 | Disturbed | 1 | 7/8 | Base ~1. Helping bury is an extra +1 — skip if low on segments. | Add to Planner |
| 10 | Like Father, Like Son | 1 | 8/8 | Optional after Withering Away · Charge Manual ROI (Gamer Guides). Or skip remaining day to Mass. | Add to Planner |
At 8/8 you are at Mass. Prefer expiring NPC sides over Into The Den / bandit camp (Gamer Guides: those remain after prologue). On The Run (2) is poor ROI. Treasure map persist conflicts — do not assume safe to defer. Never open a multi-step chain on your last segment.
Hard rules for this day
- Time advances on hourglass-marked actions; free roam usually does not.
- With only 1 segment left, do not start a multi-step quest that still spends mid-chain (Polygon).
- Unfinished prologue sides fail or lock when Mass begins (GameSpot / PowerPyx).
- Load the matching preset in the planner — catalog defaults now prioritize Reported prologue rows over Legacy estimates.
After Mass — Bad Blood & Smoke and Ashes (Reported)
The Mass-day table above stops at Sacred Covenant. Two scripted spends still eat the clock before the open world:
- Bad Blood — Return to Laslea is 2 segments by default. Optional Find Vladimir (+1) drops that return to 1 via shortcut — net time-neutral plus 250 XP (PowerPyx). Prefer saving him before walking in with the soldiers.
- Smoke and Ashes — Return to Anca is 1 segment; clearing the Laslea gate rubble is 7 segments and forces nightfall (PowerPyx). Budget it as the prologue closer — not a free explore tick. Rows live on time costs and Quests; model them in the Planner.
After the prologue (pointer)
Campaign Court routing is not a second prologue table yet. For the Reported Ambrus → Bakir → Xanthe order, 1-seg Cellars vs ~3-seg typical Court spends, Ambrus Gilded Gauntlet (~3) / ~58-seg Ambrus ceiling / need ~10 of 14, Bakir Lunar Game (6) / Mother's Plea (~4) / ~42-seg Bakir ceiling, Xanthe Cycle of Love (4) / ~43-seg Xanthe ceiling, Howling Keep one-visit loot, Deal with the Devil (4), and “finish one officer before splitting tracks,” see 30-day deadline. Side costs like Don't Kill the Messenger (2 day segments) live on Quests and time costs.