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Unofficial · Time Segments planner

Blood of Dawnwalker Time Costs

Two catalogs on one page: launch-week Reported prologue and mechanics rows (guides + YouTube narration, 2026-09-03), then the older Estimated fan-model placeholders kept for planner structure. We do not invent Verified retail numbers.

Day/night 8 segments Reported (IGN, PC Gamer, Polygon, Falcon YT). Site default stays 8+8 (=480). RageGaming spoken “10 notches” is a footnote only. Shrine Wait can burn large chunks (Rage)—cost unknown, so no invented row. Pair with the planner or how time works.

Reported prologue & mechanics

43 rows. Units = time-bar segments. YouTube rows use timestamp “full-video narration.”

ActivityCategorySegmentsPhaseStatusLast checkedSource noteYouTube sourceNotes
Hourglass-marked activity (default)Mechanics1eitherReported2026-09-03IGN YT + Falcon YT. https://www.ign.com/articles/the-blood-of-dawnwalker-30-day-time-limithttps://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Time advances on hourglass-marked actions; the number is segments (IGN). Quests typically ~1 segment; NPC hangouts / extra scenes may cost more (Falcon).
Caught stealingMechanics4eitherReported2026-09-03https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/—Time bar hit hard if caught stealing. PC Gamer reports 4 segments (guide).
Shrine-to-shrine fast travelMechanics0eitherReported2026-09-03RageGaming YT full-video narration.https://www.youtube.com/watch?v=s-xq8JeUHQEfull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Shrine-to-shrine fast travel seems 0 time (RageGaming spoken tip). Not the same as Shrine Wait, which can burn large chunks—avoid casual Wait; cost unknown so no invented number.
Skill / perk unlock at shrineMechanics1eitherReported2026-09-04https://www.polygon.com/blood-of-dawnwalker-time-system-explained-how-works/ https://www.altchar.com/guides/the-blood-of-dawnwalker-how-time-progression-works-aqro25G3s67B https://www.gamerguides.com/the-blood-of-dawnwalker/guide/getting-started/gameplay/time-management-explained—Most perk/ability levels cost ~1 segment (Polygon: most 1, a few 0 or 2; AltChar). Gamer Guides: advanced ranks (almost everything past the top row) cost time; Swordmastery alone can total 90+ ticks if maxed; a realistic single-tree spend is still multi-day — budget ~5–7 in-game days for leveling across a playthrough. Check the hourglass before confirming.
Explore / walk (no hourglass)Mechanics0eitherReported2026-09-03IGN article + IGN YT. https://www.ign.com/articles/the-blood-of-dawnwalker-30-day-time-limithttps://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Explore and walk often cost 0. Many small activities are free (IGN, Boomstick tip narration). Only hourglass actions spend segments.
Zero-cost predator / kill XPMechanics0eitherReported2026-09-03IGN YT “other ways to earn” narration.https://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03IGN tip narration: some predator / kill XP loops do not spend time segments. Still skip if they distract from Mass deadlines.
Prologue: Withering AwayPrologue2dayReported2026-09-04https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/ https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-ancas-recipe-instructions/ https://www.powerpyx.com/blood-of-dawnwalker-withering-away-walkthrough/ https://www.gamerguides.com/the-blood-of-dawnwalker/guide/getting-started/gameplay/time-management-explainedhttps://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03
Prologue: Live BaitPrologue1dayReported2026-09-03https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/https://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Base 1; playing tag +1 (IGN / PC Gamer).
Prologue: Deep DownPrologue1dayReported2026-09-03https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/https://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03
Prologue: On The RunPrologue2dayReported2026-09-05https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/ https://www.gamerguides.com/the-blood-of-dawnwalker/guide/walkthrough/prologue/best-quests-to-do-during-the-prologuehttps://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03PC Gamer 2⌛. Conservative default vs IGN XP-focus. Gamer Guides: poor prologue ROI — prefer expiring NPC sides.
Prologue: zero-cost XP trioPrologue0dayReported2026-09-03https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/https://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Enter Not + Dead Drop + If a Tree Falls: 0 segments, ~100 XP each (IGN / PC Gamer). Bandit camp nearby is not free.
Prologue: typical 1-segment sidePrologue1dayReported2026-09-05https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-prologue-quests-order/ Falcon YT https://www.youtube.com/watch?v=Wz80QrL1Uac https://www.gamerguides.com/the-blood-of-dawnwalker/guide/walkthrough/prologue/best-quests-to-do-during-the-prologuehttps://www.youtube.com/watch?v=Wz80QrL1Uacfull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Blasphemy, Someone Needs A Lesson, Disturbed (base), Into The Den, Like Father Like Son, Page-Turner stay, bandit-camp engage. Falcon: hangouts may add extra. ROI: Like Father → Charge Manual; Blasphemy can double-dip Premysl+Gremla; Into The Den / bandit camp reported to persist after prologue (Gamer Guides) — prefer Mass-day spend on expiring NPC quests.
Shrine Wait (skip time)Mechanics16eitherReported2026-09-04https://www.gamerguides.com/the-blood-of-dawnwalker/guide/getting-started/gameplay/time-management-explained—Gamer Guides: Wait at a shrine can advance up to 16 ticks (a full day+night) at once. Avoid casual Wait — spend the same ticks on skills/quests instead. Planner uses 16 as the Reported upper bound for one Wait commit, not a mandatory cost.
Combat (non-quest)Mechanics0eitherReported2026-09-04https://www.gamerguides.com/the-blood-of-dawnwalker/guide/getting-started/gameplay/time-management-explained—Gamer Guides: combat itself does not advance time unless tied to a quest/activity hourglass. Wolves, boars, and soldiers outside quests are free ticks.
Craft / loot / buy-sell / survey towerMechanics0eitherReported2026-09-04https://www.gamerguides.com/the-blood-of-dawnwalker/guide/getting-started/gameplay/time-management-explained—Gamer Guides: crafting potions, looting chests, buying/selling, picking plants, searching enemies, and climbing survey towers do not consume time. (Some open-world interacts elsewhere may still show an hourglass — trust the UI.)
Prologue: Bandits’ Treasure MapPrologue2dayReported2026-09-05https://www.polygon.com/blood-of-dawnwalker-mass-quests-which-prologue/ https://www.gamespot.com/articles/blood-of-dawnwalker-prologue-quest-priority/ https://www.gamerguides.com/the-blood-of-dawnwalker/guide/walkthrough/prologue/best-quests-to-do-during-the-prologuehttps://www.youtube.com/watch?v=hD1GMoxMY7ofull-video narration · YouTube · retail launch week Sep 2026 · 2026-09-03Polygon lists 2 for the Laslea Glen treasure chain. Camp engage alone is 1 (IGN). GameSpot split may differ. Persist conflict: PowerPyx prologue-missable list vs Gamer Guides buried-treasure persists — Pending; do not auto-defer.
Home Sweet Home — open Silts Tower doorCampaign4eitherReported2026-09-06https://www.powerpyx.com/the-blood-of-dawnwalker-trophy-guide-roadmap/—PowerPyx: opening the top-floor door at Silts Tower to start Home Sweet Home costs 4 time segments. Starts the dream-loop path toward Together Forever (or the well escape). Steam single-player claim that the loop ran longer than advertised stays Pending — keep 4 as the door commit only.
Sanzhani questline — day refund (all 5)Campaign0eitherReported2026-09-06https://www.powerpyx.com/the-blood-of-dawnwalker-trophy-guide-roadmap/—PowerPyx (The Tsarina's Favourite Human): finish all five Sanzhani quests (Good Home first, then Come Hither / Burrow Sorrows / Pearly and Precious / Tiny Dancer), return to the leader at Yawning Burrow — Reported to refund 1 in-game day (~16 segments at 8+8). Planner cost stays 0; treat as a budget credit, not a free quest chain.
Don't Kill the MessengerCampaign2dayReported2026-09-07https://www.powerpyx.com/blood-of-dawnwalker-dont-kill-the-messenger-walkthrough/ https://www.gamerguides.com/the-blood-of-dawnwalker/database/journal/quests/dont-kill-the-messenger—Tantari Woods daytime side (Shepherd's Rest trail). PowerPyx + Gamer Guides + MetaBot/Dexerto agree 2 segments. PowerPyx Fail State: None; MetaBot marks missable vs coronation deadline — Pending conflict, not auto-promoted to Missables checklist. Reward ~100 XP; needs Compel Soul + three catalysts.
Ambrus Cellars Court Activities (each)Campaign1eitherReported2026-09-10https://consolepulse.com/multiplatform/dawnwalker-saga/guides/the-blood-of-dawnwalker-recommended-quest-order https://bloodofdawnwalker.wiki.fextralife.com/Ambrus_Court—ConsolePulse + Fextralife Ambrus Court: Seeing Red / Uninvited / Trouble Brewing each Reported at 1 segment (3 total for the cellar trio) — cheapest early Ambrus anger spends vs most transports/collectors/dungeons at 3. Anger gain per activity not proven equal; compare Court track after each.
Court Activity — typical transport/collector/dungeonCampaign3eitherReported2026-09-08https://consolepulse.com/multiplatform/dawnwalker-saga/guides/the-blood-of-dawnwalker-recommended-quest-order—ConsolePulse + PowerPyx Court list + Fextralife Bakir: most Ambrus transports/collectors/dungeons, Bakir Headhunters/Transports/Distilleries/Pillories, and Xanthe Recruiters/Excavations/Transports/Blood Guards cost 3 segments each. Prefer finishing one officer anger track before splitting across Ambrus/Bakir/Xanthe. Planner default 3 for non-cellar Court spends.
Sustained Focus — one tier unlockMechanics1eitherReported2026-09-07https://gamerant.com/blood-of-dawnwalker-activation-charges-more-slots/—GameRant: Swordsmastery Sustained Focus tiers 1–3 cost 1 Time Segment + 1 SP each; tier 4 is 1 segment + 2 SP. Raises Activation Charges toward max 4; works day and night. Good ≤1-segment leftover spend (also Polygon tip).
The Lunar Game (Bakir confrontation)Campaign6eitherReported2026-09-08https://bloodofdawnwalker.wiki.fextralife.com/Bakir_Court https://www.powerpyx.com/blood-of-dawnwalker-all-court-activity-locations/ https://consolepulse.com/multiplatform/dawnwalker-saga/guides/the-blood-of-dawnwalker-recommended-quest-order—Fextralife Bakir Court (edited 2026-09-05): The Lunar Game costs 6 segments total (maze to willow ~3 among them). Follows Bakir anger threshold; then The Ring ~1–3. PowerPyx/ConsolePulse list Lunar Game + Ring as Bakir’s main quest pair. Trust in-game hourglass if it disagrees.
A Mother's Plea (Bakir hidden Court)Campaign4eitherReported2026-09-08https://metabot.gg/en/dawnwalker/quests/a-mothers-plea https://www.powerpyx.com/blood-of-dawnwalker-all-court-activity-locations/ https://bloodofdawnwalker.wiki.fextralife.com/Bakir_Court https://www.sportskeeda.com/esports/the-blood-dawnwalker-walkthrough-how-complete-a-mother-s-plea-quest—MetaBot: 4 time units across the chain (key steps include 1+1+2). Day and night versions both 4. PowerPyx + Fextralife + Sportskeeda: hidden/missable; requires A Friend Like This → Song of the Mountain first; unlocks The Heart Wants What It Wants. Coronation/deadline can force the failure ending — budget while on Bakir track, not after.
Bakir Court — full track ceiling (all activities + Lunar + Ring)Campaign42eitherReported2026-09-08https://bloodofdawnwalker.wiki.fextralife.com/Bakir_Court https://www.powerpyx.com/blood-of-dawnwalker-all-court-activity-locations/—Fextralife: completing the Bakir questline totals ~42 segments (33 from listed Activities + 6 Lunar Game + 1–3 Ring). You only need ~9 of ~12 Bakir activities to draw the boss (Fextralife; aligns with PowerPyx ~75% Court rule). Planner uses 42 as a ceiling for “clear everything Bakir,” not the minimum anger spend. Listed Bakir Headhunters / Transports / Distilleries / Pillories are 3 each (Fextralife + PowerPyx).
Bad Blood — return to LasleaPrologue2nightReported2026-09-08https://www.powerpyx.com/blood-of-dawnwalker-bad-blood-walkthrough/—PowerPyx Bad Blood: Return to Laslea and save your family = 2 segments by default; drops to 1 if you finish optional Find Vladimir first (shortcut). Find Vladimir itself is +1 — net time-neutral vs skipping, plus 250 XP. Planner default 2; footnote the Vladimir discount.
Bad Blood — Find Vladimir (optional)Prologue1nightReported2026-09-08https://www.powerpyx.com/blood-of-dawnwalker-bad-blood-walkthrough/—PowerPyx: optional Find Vladimir costs 1 segment and reduces the Return to Laslea objective from 2→1. No time downside; also 250 XP. Do this before walking into the burning village with the soldiers.
Smoke and Ashes — return to AncaPrologue1dayReported2026-09-08https://www.powerpyx.com/blood-of-dawnwalker-smoke-and-ashes-walkthrough/—PowerPyx Smoke and Ashes: after searching the family home, Return to Anca costs 1 segment (unlocks Compel Soul tutorial).
Smoke and Ashes — clear gate rubblePrologue7dayReported2026-09-08https://www.powerpyx.com/blood-of-dawnwalker-smoke-and-ashes-walkthrough/—PowerPyx: Remove the rubble blocking the Laslea gate costs 7 time segments and pushes the clock to nightfall (first open-world vampire night). Biggest scripted prologue spend after Mass — budget it as the prologue closer, not a free explore tick.
Ability slot unlock (Forbidden Sigils / Master Fencer / Vrakhiri Might)Mechanics1eitherReported2026-09-08https://gamerant.com/the-blood-of-dawnwalker-how-increase-ability-slot-witchcraft-swordmastery-vampirism/—GameRant: each slot step costs 1 Time Segment. Witchcraft Forbidden Sigils (after Unnatural Resilience) and Swordmastery Master Fencer (after Sustained Focus): slots 2/3 = 1 SP; slot 4 = 2 SP. Vampirism Vrakhiri Might: slots 2/3/4 need Corruption 4 / 7 / 11 (+1 segment each). Distinct from Sustained Focus charge tiers.
The Cycle of Love (Xanthe confrontation)Campaign4eitherReported2026-09-09https://bloodofdawnwalker.wiki.fextralife.com/Xanthe_Court https://www.powerpyx.com/blood-of-dawnwalker-the-cycle-of-love-walkthrough/ https://www.powerpyx.com/blood-of-dawnwalker-all-court-activity-locations/—Fextralife Xanthe Court (edited 2026-09-05) + PowerPyx walkthrough + MetaBot planner: The Cycle of Love costs 4 segments after Xanthe anger max. PowerPyx Fail State None for the quest itself; Howling Keep lantern rooms are a one-visit loot window (Cycle of Ruin Manual, Relic of St. Dasius). Unlike Ambrus/Bakir, you may spare Xanthe for alliance (PowerPyx). Trust in-game hourglass if it disagrees.
Xanthe Court — full track ceiling (all activities + Cycle of Love)Campaign43eitherReported2026-09-09https://bloodofdawnwalker.wiki.fextralife.com/Xanthe_Court https://www.powerpyx.com/blood-of-dawnwalker-the-cycle-of-love-walkthrough/ https://www.powerpyx.com/blood-of-dawnwalker-all-court-activity-locations/—Fextralife: completing the Xanthe questline totals 43 segments (39 from listed Recruiters/Excavations/Transports/Blood Guards activities at 3 each + 4 Cycle of Love). You only need about ~12 activities to draw the boss (Fextralife; guides often say ~12 of ~15). Planner uses 43 as a ceiling for “clear everything Xanthe,” not the minimum anger spend. Aligns with PowerPyx ~75% Court rule + Cycle of Love walkthrough.
The Gilded Gauntlet (Ambrus confrontation)Campaign3nightReported2026-09-10https://www.powerpyx.com/blood-of-dawnwalker-the-gilded-gauntlet-walkthrough/ https://bloodofdawnwalker.wiki.fextralife.com/Ambrus_Court https://www.powerpyx.com/blood-of-dawnwalker-the-bittersweet-toast-walkthrough/—PowerPyx Gilded Gauntlet: Erdene shows the way (starts Bittersweet Toast) = 1 segment; ring the bell at night to summon Ambrus = 2 segments (planner default 3 for the Gauntlet path itself). Ambrus night-only. Optional Bittersweet Toast is a separate ~9–10 segment prep chain (Fextralife) with a ~3-day / 48-segment duel window — see Missables. Trust in-game hourglass if it disagrees.
Ambrus Court — full track ceiling (all activities + Gilded + Bittersweet)Campaign58eitherReported2026-09-10https://bloodofdawnwalker.wiki.fextralife.com/Ambrus_Court https://www.powerpyx.com/blood-of-dawnwalker-all-court-activity-locations/ https://www.powerpyx.com/blood-of-dawnwalker-the-gilded-gauntlet-walkthrough/—Fextralife Ambrus Court (edited 2026-09-05): completing the Ambrus questline totals 58 segments (36 from listed Activities + 3 Gilded Gauntlet + 9–10 Bittersweet Toast). You only need about ~10 of 14 Ambrus activities to draw the boss (Fextralife; aligns with PowerPyx ~75% Court rule). Cellars are 1 each; transports/collectors/prisoners/dungeons mostly 3. Planner uses 58 as a ceiling for “clear everything Ambrus,” not the minimum anger spend.
A Deal with the Devil (ending parley)Campaign4nightReported2026-09-10https://www.powerpyx.com/blood-of-dawnwalker-a-deal-with-the-devil-walkthrough/ https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-endings/—PowerPyx (updated 2026-09-09): ending quest after all 3 boyars + max Infamy. Time Required 4 segments. Night meet at Shrike’s Crag; sword dialogue options divert to Folk Hero / Lone Wolf Hunt fight. Turncoat path needs Crake questline through Where Loyalty Lies to mark the manumit hideout. POINT OF NO RETURN — manual save before parley (no free-roam after credits).
Rise at Dawn (Crake ending assault)Campaign3dayReported2026-09-11https://www.powerpyx.com/blood-of-dawnwalker-rise-at-dawn-walkthrough/ https://www.powerpyx.com/the-blood-of-dawnwalker-trophy-guide-roadmap/ https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-endings/—PowerPyx (2026-09-08): Crake ending after Who Pulls the Strings. Time Required 3 segments. Wait ≥2 in-game days (32 segments) before Marat is ready; PoNR when confirming “I’m ready to march” at the manumit hideout — unfinished quests fail; manual save first. Leads into Fall Before Dusk. Optional Distant Shadows / A Closer Look (The Manumit) before Rise — see Missables.
Fall Before Dusk (Knyazmaker day assault)Campaign1dayReported2026-09-11https://www.powerpyx.com/blood-of-dawnwalker-fall-before-dusk-walkthrough/ https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-endings/—PowerPyx (2026-09-08): follows Rise at Dawn. Time Required 1 segment. Day assault on Greifberg via secret tunnel; undefeated boyars appear as substitute minibosses. If family alive within 30 days, Turncoat dialogue (“Please – maybe we can come to an agreement”) is available; fight path earns The Knyazmaker. No free-roam after credits — reload pre-ending save.
Crake Rise at Dawn — wait floor (≥2 days)Campaign32eitherReported2026-09-11https://www.powerpyx.com/blood-of-dawnwalker-rise-at-dawn-walkthrough/—PowerPyx Rise at Dawn: after Who Pulls the Strings, wait at least two in-game days (32 time segments) before Marat accepts the march. Planner floor for the wait itself — separate from the 3-segment Rise quest spend. Use shrine Wait / natural day ticks; do not treat as optional fluff if you are budgeting the Crake ending.
Lacra Midnight Reckoning — wait floor (≥1 day)Campaign16eitherReported2026-09-11https://www.powerpyx.com/blood-of-dawnwalker-midnight-reckoning-walkthrough/ https://www.powerpyx.com/the-blood-of-dawnwalker-trophy-guide-roadmap/—PowerPyx Midnight Reckoning: after Our Rotten Roots, wait at least one in-game day (16 time segments) before Lacra will attack. Midnight Reckoning itself lists Time Required None; finish optional Night of Horrors (Misery Loves Company) before confirming with Lacra. PoNR on confirm — see Missables.
The Firebrand — Mert Stoneward Post deadline (4 days)Campaign64eitherReported2026-09-12https://www.powerpyx.com/blood-of-dawnwalker-the-firebrand-walkthrough/—PowerPyx The Firebrand: once Go to Stoneward Post starts, speak with Mert within exactly 4 in-game days (64 time segments) or he is executed at dawn on day 4. Talking to him and saying you will return later keeps him safe in the cell until you free him. Planner uses 64 as the blue-clock window size, not a quest spend. Related spends on the same page: Go to the Mill 1, Speak to the Overseer 1, Speak with the miller (sick ruse) 2.
The Firebrand — Speak to the OverseerCampaign1eitherReported2026-09-12https://www.powerpyx.com/blood-of-dawnwalker-the-firebrand-walkthrough/—PowerPyx The Firebrand: Speak to the Overseer costs 1 time segment (bribe / Yenno leverage / Cerbus fight all still spend the segment when the cell door opens).
The Firebrand — Speak with the miller (sick ruse)Campaign2eitherReported2026-09-12https://www.powerpyx.com/blood-of-dawnwalker-the-firebrand-walkthrough/—PowerPyx The Firebrand: choosing “Officer! He’s going to be sick!” to clear the guard spends 2 time segments and finishes the Mert conversation. Whispering angers the guard; attacking alerts the fort.
Shadows in the Woods — Rescue Sara deadline (2 days)Campaign32eitherReported2026-09-12https://www.powerpyx.com/blood-of-dawnwalker-shadows-in-the-woods-walkthrough/—PowerPyx Shadows in the Woods: once Rescue Sara is active, finish the rescue within 2 in-game days (32 time segments) or the objective fails. Bribe path: claim she is your sister, then pay 100 Denarius (“Maybe these coins hold an answer?”). Quest Time Required N/A — 32 is the blue-clock window, not a spend.

Legacy estimates (do not treat as retail costs)

20 pre-launch generic placeholders (Travel / Romance / Main scene, etc.). Demoted so they are not mistaken for retail quest costs. Prefer Reported rows and /quests.

ActivityCategorySegmentsPhaseStatusLast checkedSource noteNotes
Travel between districtsLegacy estimate2eitherEstimated—Legacy estimate — pre-launch fan placeholder, not a retail quest costShort hops inside the same ward may cost less.
Expedition to the wildsLegacy estimate4dayEstimated——Longer routes and weather may increase cost.
Main story scene blockLegacy estimate4eitherEstimated——Typical cinematic / dialogue-heavy beat.
Main chapter climaxLegacy estimate8eitherEstimated——
Short side objectiveLegacy estimate2eitherEstimated——Fetch / talk / escort lite.
Long side chainLegacy estimate6eitherReported—Aggregated from early player discussion (Reported, unconfirmed in retail)Multi-step district arcs.
Open exploration blockLegacy estimate3dayEstimated——Loot, landmarks, ambient events.
Night hunt patrolLegacy estimate3nightEstimated——Predator-focused nighttime activity.
Stealth infiltrationLegacy estimate4nightEstimated——Detection failure may burn extra AP.
Formal duel / arenaLegacy estimate3dayEstimated——Includes prep and aftermath dialogue.
Salon / court socialLegacy estimate2nightEstimated——Reputation and rumor gathering.
Companion romance sceneLegacy estimate3eitherEstimated——
Crafting / upgrade sessionLegacy estimate2dayEstimated——Vendor waits and recipe unlocks.
Rest & recoverLegacy estimate1eitherEstimated——May advance phase without full day skip.
Investigation puzzleLegacy estimate3eitherReported—Aggregated from early player discussion (Reported, unconfirmed in retail)Clue boards and interrogations.
Family rescue leadLegacy estimate5eitherEstimated——
Faction missionLegacy estimate4eitherEstimated——Alignment shifts possible.
Market day shoppingLegacy estimate1dayEstimated——Vendors rotate; stock is limited.
Occult ritual attemptLegacy estimate5nightEstimated——
Ending preparation blockLegacy estimate8eitherEstimated——

63 entries total. Values are Estimated or Reported Time Segments unless later marked Verified against the released game. Unverified data is not confirmed fact.